Apr 03, 2008, 04:56 AM // 04:56
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#1
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Expertise
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
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The other proposal:
Reduce effectiveness on non-ranger skills be a certain %, Rangers skills would remain at 4% per, but for non-ranger skills it would be significantly lower.
Last edited by Chronos the Defiler; Apr 08, 2008 at 09:05 PM // 21:05..
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Apr 03, 2008, 05:18 AM // 05:18
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#2
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Academy Page
Join Date: Jan 2008
Location: BC, Canada
Guild: Disciples of the Fish
Profession: R/Mo
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[sarcasm]Rangers are versatile? OH NOES NERF THEM!!!!!11111oneoneone[/sarcasm]
Leave them be. They are fine the way they are.
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Apr 03, 2008, 07:32 AM // 07:32
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#3
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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leave it alone or be eaten by the QQer's (who would actually be justified this time)
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Apr 03, 2008, 08:36 AM // 08:36
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#4
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Forge Runner
Join Date: Dec 2006
Profession: D/
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/signed
Might get rid of some crap. R/D and thumpers need to be raped. Touchers also as they're simply lame and degenerate.
Quote:
Originally Posted by Kyrein
leave it alone or be eaten by the QQer's (who would actually be justified this time)
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That's like saying don't nerf the paragon PvE skills because paragon players would cry. Learn to see the whole picture and not just protect your favourite class so you have an easier time c-spacing fame.
Last edited by ~ Dan ~; Apr 03, 2008 at 08:39 AM // 08:39..
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Apr 03, 2008, 08:52 AM // 08:52
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#5
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
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Anet haven't changed this because Anet don't see this being a problem?
Neither do I in all honesty , Rangers are versatile and can play across class builds just like many other classes.
And Touchers aren't lame and degenerate , they're free kill fodder...
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Apr 03, 2008, 08:54 AM // 08:54
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#6
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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/signed
but u know a-net wont do it cause it stops the R0-5 getting to r6. oh noes
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Apr 03, 2008, 08:55 AM // 08:55
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#7
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Frost Gate Guardian
Join Date: Jan 2008
Location: England (south)
Guild: Order Of Universal Spirit
Profession: R/
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Quote:
Originally Posted by dan-the-noob
Learn to see the whole picture and not just protect your favourite class so you have an easier time c-spacing fame.
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and you could learn not to jump to conculsions?
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there.
@Op i agree R/any are appearing a lot, but this is just creativity on peoples part, using mix professions to make other builds, i agree touchers can get a bit annoying and repetative, but there are ways to counter every build.
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Apr 03, 2008, 08:59 AM // 08:59
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#8
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by Chronos the Defiler
I have even seen R/Rt spamming spirits
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that's just stupid XD
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Apr 03, 2008, 09:00 AM // 09:00
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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I might get flamed for posting nothing more then my opinion but ...
For me the option to use a secondary for anything else then just a mending touch (pvp) or hardres (pve) is a fun part of the game.
Why should we be able to use other professions weapons otherwise?
Yes it's gimmicky, yes it can shape a boring meta, but are they so overpowered? I don't think so, they can be beat in any formate by people who know what they are doing.
Now Expertise.
It's broken as other e-management primaries are (especially leadership & soul reaping). EDIT: I like Axagoth Baal suggestions (two posts below) ... let casual players run their gimmicks, that's how they get into other formates of pvp ... they don't run your "l33t high skill balance from day one" ... let them get bored with it because thats what it gets pretty fast.
Cheers, 2 cents,
Timebandit
Last edited by Ben-A-BoO; Apr 03, 2008 at 09:17 AM // 09:17..
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Apr 03, 2008, 09:07 AM // 09:07
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#10
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Minime The Shadow
and you could learn not to jump to conculsions?
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there.
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He stated that those QQ'ers (i.e. ranger mains) would be justified. Meaning they have a point. Which they don't. The only real reason people could possibly want to keep thumpers and R/D's, is to.. well, c-space to fame. They require no skill to be effective, which is not good for the game.
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Apr 03, 2008, 09:08 AM // 09:08
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#11
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Frost Gate Guardian
Join Date: May 2006
Location: Not your business.
Guild: Guardiani di Tyria
Profession: Mo/
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/partially signed
I have enough of those thumpers (more effective than a hammer warrior), of those R/D (more effective than dervishes), of those touchers (more effective than necro-touchers), of those R/P (more effective than paragons), of those R/A (more eff... ehm i don't really agree with this)... Expertise combines a low skill cost with a high elemental armor level + loads of runner-blocking-ias stances. Make Expertise work only with ranger skills would kill it, but i still think something should be changed. Maybe increasing ranger skill cost reduction to 6% per rank and decrease any other non-ranger skill cost reduction to 2% would be an idea.
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Apr 03, 2008, 10:05 AM // 10:05
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#12
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
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And Strength shouldn't affect non-warrior weapons
And Critical Strikes shouldn work only with daggers
And Fast Casting only with Mesmer spells
And Soul Reaping should give energy only from dying minions
etc etc
See, this why devs don't and shouldn't read suggestions forums. They are stupid and full of fails.
If you have problems with R/Ds because you haven't invented blindbots yet, sorry.
Last edited by BlackSephir; Apr 03, 2008 at 10:09 AM // 10:09..
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Apr 03, 2008, 10:28 AM // 10:28
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#13
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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Quote:
Originally Posted by dan-the-noob
He stated that those QQ'ers (i.e. ranger mains) would be justified. Meaning they have a point. Which they don't. The only real reason people could possibly want to keep thumpers and R/D's, is to.. well, c-space to fame. They require no skill to be effective, which is not good for the game.
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i lol'ed
this would remove the use of making a ranger primary with secondary skills
all other primary attributes affect secondary skills but divine favor, are you saying they should nerf them too?
please, be more intelligent, i don't like explaining things to offensive, simple-minded people
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Apr 03, 2008, 10:35 AM // 10:35
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#14
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Jungle Guide
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Quote:
Originally Posted by BlackSephir
And Strength shouldn't affect non-warrior weapons
And Critical Strikes shouldn work only with daggers
And Fast Casting only with Mesmer spells
And Soul Reaping should give energy only from dying minions
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I wouldn't mind that
except sr
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Apr 03, 2008, 11:03 AM // 11:03
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#15
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
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And while we are at it... lets nerf Soul reaping that only necro deaths count, or Energy Storage that only Ele skills can use the extra energy, or Warrior... wait this one is already bad compared ot the others
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Apr 03, 2008, 11:04 AM // 11:04
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#16
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
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And while we are at it... lets nerf Soul reaping that only necro deaths count, or Energy Storage that only Ele skills can use the extra energy, or Warrior... wait this one is already bad compared ot the others.
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Apr 03, 2008, 11:04 AM // 11:04
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#17
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
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And while we are at it... lets nerf Soul reaping that only necro deaths count, or Energy Storage that only Ele skills can use the extra energy, or Warrior... wait this one is already bad compared ot the others.
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Apr 03, 2008, 11:04 AM // 11:04
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#18
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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R/W Thumper - Annoying but not deadly vs a good set of monks.
R/P Pack Hunter - Funny, finally a good job for your pet.
R/D Escape Scythe - Escape should end when hitting with an attack, its called Escape not Chase. But for now. Blind bot or just a ward or even an SS necro.
R/A - AB style. Sins are still better.
R/N toucher - Here is some ice or an arrow in for foot.
R/Rt spamming spirits - euhm.. just let them be? Pull them like mobs and then kill them away from their spirts? Dont see those most, beside in the Norn tourny.
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Apr 03, 2008, 11:56 AM // 11:56
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#19
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/not signed
Theres nothing wrong with expertise. Again the bitch seems to be PvP based. Again there is a counter for everything.
Toucher- cant touch this, ice spike, crip shot etc etc. Every build has a weakness. And a R/A??? What kinda stupid crap is that? A/R crit barrage (pve) is sweet but what the hell does a r/a do? Look gay in his trench coat attacking with daggers "Look at me I'm a mugger!"
~the rat~
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Apr 03, 2008, 03:20 PM // 15:20
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#20
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Jungle Guide
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Quote:
Originally Posted by Lorinda
R/N toucher - Here is some ice or an arrow in for foot.
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you must be very lucky if you get a snare ele or cripshot in your AB team
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